1, initialization position In full accordance with the camera in a position of physical parameters and the lens parameters and 3DS MAX camera in a position consistent with the lens parameters of the positioning algorithm to initialize the design, positioning methods of science, precision, speed and convenience. Directly read by a computer more than the physical camera parameters of the initial machine parameters and the lens and automatically assigned to the virtual camera to make a direct positioning of the automatic initialization. In front of the camera set up without any form of signs, do not limit the physical set up cameras in the studio location, not limited to show host in the blue box in the position to do anything without the manual measurement and calculation, does not require any complex adjustments and restrictions. Camera in the studio as long as the blue box in front of any ideal location to set up a good camera viewfinder, the computer in an instant by a number of auto-complete the initial positioning of seats and began to work with the set up with use. 2, track Physical parameters of the camera in a position to directly control and lens parameters of the virtual camera viewfinder, and composition changes, real-time, simultaneous, accurate and reliable. 2.1 Tracking sensitivity: the camera lens as long as the physical picture of the prospects there are any small changes in visual, virtual camera lens images the scene under the real-time synchronization will occur with the same change, not have any slow or non-synchronization. 2.2 Tracking the high-frequency response: physical camera so quickly back and forth repeatedly in a small flat pan, tilt, zoom and other changes in the viewfinder when the camera lens of a virtual scene in real-time images will be synchronized with the same changes occur, there will be no retardation of , dislocation, the phenomenon of spin and drift. 2.3 fast track: physical camera substantially flat so fast roll, pitch, zoom viewfinder and other changes, the virtual scene under the camera lens on the screen in real-time synchronization with the same changes occur, there will be no dislocation, slip and extension when the phenomenon. 2.4 tracking stability: physical camera lens from any movement into a static lens, the virtual camera lens will be the next scene the screen into a real-time synchronized static camera, the scene of the screen there will be no jitter, flicker or other non-geostationary phenomenon. 3, real-time rendering 3.1 accept the common software modeling: using 3d max, maya, softimage and other common software model built without any changes, you can directly export to use in a virtual studio. 3.2 more than a few decent格物network: real-time rendering can be 700,000 triangular surface. The scenes to ensure that the atmosphere, partially refined, so that the creative writing scene can be fully tapped. 3.3 Texture mapping large: texture mapping the volume up to 200 megabytes. To ensure that rich and varied visual scene. 3.4 high resolution mapping: mapping resolution from 128 * 128-2048 * 2048 either. To ensure that the scene in any other camera view of the definition. Mapping approach more than 3.5 animation: to support multi-channel video animation and outside surfaces at any player, the information enriching the scenes, so watch more. Seats more than 3.6 more than real-time rendering scene:
Support for multi-bit real-time rendering at the same time to
ensure that the multi-bit field with the frame |
See more products from this supplier.
Do you want to show products of your own company? Join FREE now!